Straight slope- Makes the road go straight from A to B instead of following the terrain. – Tunnel (Tnl): Create tunnels, underground or not. – Bridge (Bdg): Same as elevated but with bridge pieces. – Elevated (Elv): If the type of road selected has it, it forces the use of the elevated pieces, even at 0m and below. This also works downwards (sunken roads). – Ground (Gnd): Forces the ground to follow the elevation of the road. Modes- Normal (Nrm): Unmodded road placement behavior. – Disable in editor (Recommended for road editor) – Change max turn angle for more realistic tram tracks turns: Change all roads with tram tracks max turn angle by the value set below if current value is higher Mod Options- Reduce rail catenary masts: Reduce the number of catenary mast of rail lines from 3 to 1 per segment. Original descriptionThis mod allow you to set finer road elevation steps and also provides different building modes. This mod is compatible with the version 1.12.* of the game (and probably with the next versions too). SamSamTS has retired from CS modding community in December 2018. IMPORTANT: Unsubscribe the older version to avoid incompatibilities! The fix applied allows that other mods that already have tools implemented extending the game default NetTool, BulldozeTool or BuildingTool to be usable, like recent Dynamic Text Props and the Touch This! Tool. Authors description: Updated version of SamSamTS’ Fine Road Tool.
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